sábado, 13 de marzo de 2010

GDC 2010: Hands-on with Faraway14: 00 12/03/2010, Mike Schramm, aesthetics, arrows, circles, kites, remote points, game, game, gdc2010, gravity, hands

GDC 2010: Hands-on with Faraway14: 00 12/03/2010, Mike Schramm, aesthetics, arrows, circles, kites, remote points, game, game, gdc2010, gravity, hands, the iPhone's screen, Mac, space, Steph Thirion, stephthirion, universe, video, vacuum Unofficial Apple Weblog (TUAW)
Filed under: Games, Software, Developer, iPhone, App Store, iPad


Steph Thirion first iPhone game is Elissa, a touch screen based arcade games that had to be combined and maneuver around other planets, and try to compare with the size of the black hole to earn points. As already mentioned (stay tuned for an exclusive interview with indie developer), which was very difficult - even more than I really wanted to be. What for their second away game of iPhone has been much easier. Inspired by the iPhone game Canabalt, Thirion has created a one-key game in which the goal is nothing less than to explore the universe. I have a Mac in the program (so you can project the video on a bigger screen), and have time to practice with the new game.

You control a kite that flies around an empty black ink and speckled circles, pixelated aesthetics eliss space is back. This time, however, controls, and is a tap anywhere on the screen. Doing so will cause the comet to gravitate toward the nearest point static, then harness around the star until you let go, and gives a new meaning comet. There is an arrow pointing off the screen, and when the correct depth, the comet will face in the direction of the arrow.

Once you move in the right direction for a period of time (the game has a countdown timer constantly), there comes a giant circular body, like a large white sun. Once you arrive in this way, the screen flickers, and goes into another mode of play - the kite drag a line around the screen, and increasingly gravitating around a star, the line is connected between the stars that revolve around a. To continue the connection, and you can keep accumulating points, but cross or touch the line (or the outer edge of the screen), and that the object is more - you are given your score and your comet ejected in a new direction, a little longer for the clock continues to count down to end the game.


Sounds complicated, but in practice, the simplicity of a button is still quite easy to understand. There are several ways that the beating Sun aspire giant - red polygons that affected his comet will be much faster for a while (which allows you to close the gap in the sun for much faster), and add white polygons when the clock in general, which allows to play the game for long.


The game tracks your high score, but that's all, really - the objective is to keep the kite going for as long as possible. And it is addictive - as Canabalt, every time you play you feel like you've discovered a new trick, or just press the gravity of a star, only the right, down a high score in the new.


It's very exciting. Thirion has not decided on a price or release date (stay tuned for information in the interview that is), but especially if you like the simplicity of a button Canabalt (and who does not?), Now seems that 'll be issuing of fun on the edge of space.
TUAWGDC 2010: Hands-on with Faraway originally appeared on the Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms of use of feed.


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